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Vertex itab 3
Vertex itab 3









vertex itab 3

Our website is being developed and upgraded to confirm to the applicable requirements under the Real Estate (Regulation and Development) Act, 2016.īy proceeding further and accessing the website, you agree, confirm and acknowledge that all the information provided (including any images, brochures, plans etc.) is for informational purposes only and that you will not rely or depend on such information for the purposes of making any purchase in any of our projects. IIVertexPaint vp = (bi.The disclaimer provided below applies to our website and by proceeding further, you acknowledge and agree to the terms and conditions set out in this disclaimer. Object objMod = ip.CreateInstance(SClass_ID.Osm, PAINTLAYERMOD_CLASS_ID) IIDerivedObject dobj = global.CreateDerivedObject(obj) Private static IInterface ip = global.COREInterface įor (int i = 0 i < ip.SelNodeCount ++i) Private static IGlobal global = GlobalInterface.Instance Private static IInterface_ID IVERTEXPAINT_INTERFACE_ID = _ID.Create(0x3e262ef9, 0x220e7190) Private static IClass_ID PAINTLAYERMOD_CLASS_ID = _ID.Create(0x7ebb4645, 0x7be2044b)

Vertex itab 3 code#

Here's all the code I'm testing with (using 2018.4) using System Unfortunately I'm still doing something wrong, I've put my test code into its own project and stripped it back but I'm still getting the same error now happens in IBaseInterface bi = mod.GetInterface(IVERTEXPAINT_INTERFACE_ID) If there is a bug there, I can report it. Vp.SetColors(node, vertColors) // fails here.

vertex itab 3

VertColors.Insert(i, 1, color.NativePointer) For example, this causes 3ds Max to crash, but not sure if it is setup correctly. Then I was not able to figure out the correct way to set the color array using the ITab. For example, this executes, but not sure it succeeded to set appropriate parameters: vc = .Create() The UI seems to have a number of other options than what the interface class has. But I do not have enough experience with this (even on C++ side) to know how it should work. Once the interface object is set, then the methods can be called. IIVertexPaint vp = (bi.NativePointer) as IIVertexPaint IBaseInterface bi = mod.GetInterface(IVERTEXPAINT_INTERFACE_ID)

vertex itab 3

object objMod = coreInterface.CreateInstance(SClass_ID.Osm, PAINTLAYERMOD_CLASS_ID) ĭobj.AddModifier(mod, null, 0) // top of stack I explored this a bit and think I have the solution to get the interface object. This is often an indication that other memory is corrupt.Ĭan anyone help with what I'm doing wrong ? Message=Attempted to read or write protected memory. IIVertexPaint vp = (IIVertexPaint)tMod.GetInterface(global.Interface_ID.Create(0x3e262ef9, 0x220e7190)) // IVERTEXPAINT_INTERFACE_ID IModifier tMod = (IModifier)ip.CreateInstance(SClass_ID.Osm, global.Class_ID.Create(0x7ebb4645, 0x7be2044b)) // PAINTLAYERMOD_CLASS_ID So far I've either got the existing modifier from the stack maxscript or maxplusĪs a test I'm trying to set vertex colors using the VertexPaint modifier, would like to achieve a less destructive workflow than collapsing stacks and setting color values etc.











Vertex itab 3